You need ContentBuilder
to build a content project. If you haven’t, please grab the development toolkit.
Every target platform have some special behaviour, like texture compression. You should aware, so your game will be optimized. Target platforms are:
On Windows environment with target platform is Android
> {path-to}\ContentBuilder.exe build YourProjectName.Content.xml -t Android
On Mac/Linux environment with target platform is Android
> mono {path-to}\ContentBuilder.exe build YourProjectName.Content.xml -t Android
If target platform like -t Android
is not applied, building will use default TargetPlatform
on .xml
.