Currently, supported bitmap font format is .fnt
.
Just set Importer
name to BitmapFontImporter
and Processor
name to SpriteFontProcessor
, like below.
<Item Include="\Fonts\petangue-42.fnt">
<Name>petangue-42</Name>
<BuildAction>Compile</BuildAction>
<Importer Name="BitmapFontImporter" />
<Processor Name="SpriteFontProcessor" />
</Item>
You can create custom Importer
library .dll
to support .xml
bitmap font format.