Shortenly, you need ProjectBuilder
to generate a game project. If you haven’t it, please grab the development toolkit.
On Windows environment
> {path-to}\ProjectBuilder.exe new YourProjectName
On Mac/Linux environment
> mono {path-to}\ProjectBuilder.exe new YourProjectName
If you are succesfully creating new project, your project structure will be like below:
YourProjectName
.. YourProjectName.Content
.. YourProjectName.Shared
.... YourProjectNameGame.cs
.. YourProjectName.Android
.. YourProjectName.iOS
.. YourProjectName.Linux
.. YourProjectName.Mac
.. YourProjectName.UniversalWindows
.. YourProjectName.Windows
.. YourProjectName.Platform
.. YourProjectName.sln
.. YourProjectName.Content.xml
YourProjectName.sln
solutionIdeally, you will code at YourProjectName.Shared
project and YourProjectNameGame.cs
is main entry of your game.
Just run
or debug
like other C# project. At first time, building need internet connection to download some dependencies. If successfully, you will see an empty burlywood color
game window.