Content Pipeline . Linking


Introduction

It’s final phase to use compiled content (.bin) on game project. Linking is target platform dependent and all .bin is stored under target platform folders like below:

    YourProjectName
    .. YourProjectName.Content
    .... bin
    ...... Android
    ...... iOS
    ...... Linux
    ...... Mac
    ...... UniversalWindows
    ...... Windows

Windows

On C# IDE,

Mac

Linux

Android

iOS

Universal Windows