Currently, supported texture formats are .png
, .jpg
, and .bmp
.
Just set Importer
name to TextureImporter
and Processor
name to TextureProcessor
, like below.
<Item Include="\Textures\Impression.png">
<Name>Impression</Name>
<BuildAction>Compile</BuildAction>
<Importer Name="TextureImporter" />
<Processor Name="TextureProcessor">
<TextureFormat>Compressed</TextureFormat>
</Processor>
</Item>
Defaultly, TextureFormat
is Color
and to get best performance when rendering should be set to Compressed
. You can create custom Importer
library .dll
to support other texture format.